The Model finally finished with a couple renders in 3Delight. I’ve been using 3Delight because Renderman is heavy on my computer despite being able to model a 200k tris.
Plus an Illustration Finish.
Chromatic Abberation (Green Shifted)
Chromatic Aberration (Red and Blue Shifted)
Wrapping up assets, I co-ordinate with the outsourcers and provide any help when needed. I do worry about them sometimes.
There is also the main menu animation.
Also a quick name change from Name Pending Games to SpaceCorn Studios and have therefore changed all the social stuff accordingly.
With that, the idol model is finished, has been UVd and am now applying basic and polishing up the textures and the UVs along the way.
model p 2
face close up
Finishing up the model to UV, I just need to add the sash and then UVs
While this was happening, I also drew backgrounds for the screens in-game.
Along with that is a mock-up of the shop with some basic UI.
Now that most of the main elements of the game are implemented, it’s now the little embellishments and details that will be focused on.
I drew a background that can be used as well as some hills, clouds and fog for parallax.
While that was happening, I added extra lines to my character model.
The platform pieces are textured.
I also have added more definition on the clothes and face.
General Idea of where the clothes will go.
Added the Tails and Hood.
Made spritesheets and will now start texturing 3d objects.
sketches of frames I did spritesheet
Polished frames by another artists
Spritesheets of finished
Now that the character cleanup is done, I started modelling the clothes and other details like the nails.
While that is happening, I am also modelling the rock platforms and drew an extra animation for the glide mechanic.
The character, posed dynamically, is now going through cleanup and will be modelled more on top after that.
The frames are drawn and structured like spritesheets…
… and now I am focusing on the platforms of the game.
The FaceBook Page and Twitter is now going live with its first post introducing our thief Rubio as well as the guards.
I also have sketched some frames and a logo that will be handed over to the Art Lead to be lined. It’s very fun and interesting to try and get animated.
With that, I have also started modelling the head and body of my character. Getting their face to look right was a bit of a challenge and this was the first time I have ever used image planes and referenced from them. I think I have quite a bit of work to do!
Final Thief Concepts! Now making frames.
Narrowing my idol down and got a final concept!
more concepts from the narrow down