UVs, Basic Texture and Game Assets wrap-up

Wrapping up assets, I co-ordinate with the outsourcers and provide any help when needed. I do worry about them sometimes.

There is also the main menu animation.


Also a quick name change from Name Pending Games to SpaceCorn Studios and have therefore changed all the social stuff accordingly.

spacecorn studios iconWith that, the idol model is finished, has been UVd and am now applying basic and polishing up the textures and the UVs along the way.

A Shift

Now that most of the main elements of the game are implemented, it’s now the little embellishments and details that will be focused on.

I drew a background that can be used as well as some hills, clouds and fog for parallax.

While that was happening, I added extra lines to my character model.

Promotional Art, Modelling and Animation frames

The FaceBook Page and Twitter is now going live with its first post introducing our thief Rubio as well as the guards.


I also have sketched some frames and a logo that will be handed over to the Art Lead to be lined. It’s very fun and interesting to try and get animated.

With that, I have also started modelling the head and body of my character. Getting their face to look right was a bit of a challenge and this was the first time I have ever used image planes and referenced from them. I think I have quite a bit of work to do!