UVs, Basic Texture and Game Assets wrap-up

Wrapping up assets, I co-ordinate with the outsourcers and provide any help when needed. I do worry about them sometimes.

There is also the main menu animation.


Also a quick name change from Name Pending Games to SpaceCorn Studios and have therefore changed all the social stuff accordingly.

spacecorn studios iconWith that, the idol model is finished, has been UVd and am now applying basic and polishing up the textures and the UVs along the way.

A Shift

Now that most of the main elements of the game are implemented, it’s now the little embellishments and details that will be focused on.

I drew a background that can be used as well as some hills, clouds and fog for parallax.

While that was happening, I added extra lines to my character model.

Promotional Art, Modelling and Animation frames

The FaceBook Page and Twitter is now going live with its first post introducing our thief Rubio as well as the guards.


I also have sketched some frames and a logo that will be handed over to the Art Lead to be lined. It’s very fun and interesting to try and get animated.

With that, I have also started modelling the head and body of my character. Getting their face to look right was a bit of a challenge and this was the first time I have ever used image planes and referenced from them. I think I have quite a bit of work to do!



Moodboards, Moodboards, …

…and more Moodboards!

I know that for my Character, I want to do something along the lines of idols. As for the genre, I’m thinking of something along the lines of a electronica/disco Serenader like Gloria Gaynor, or Power Rock with her being the main singer.


I also really want to design my character around them having Vitiligo. I find that it would really interesting to learn how to draw the viewer’s attention to the face.

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As for the thief character, they still need a bit of ways to go but I am narrowing it down and am aiming to get a final concept done by the time the Tech team need to pitch theirs. A possible model sheet would be great as well but the concept art is the thing I absolutely need to be done with.


With that said, the outsourcers have some landscape moodboards that they can use to look at and to start concepting props for and to get used to the style of the game.