So apparently, I heard that you don’t have to assign all of the UVs in one square if you have multiple materials.
It certainly explains why the textures look terrible and low-res.
Also did some Overcooked progress!
I really like how it’s going so far! This is all just one UV sheet though. I’ll have to make the sunglasses and zip one separate material to the rest of the character because of its reflectivity. I’m not sure how I would go about it because from the art so far, there won’t be any complicated shaders and lighting and it looks like it will go for the soft cell-shaded look. I’ll just have to wait and see.