I modelled the prop in Maya because it’s made of primitives and modelling it in ZBrush is pretty much insanity especially with how the pivots change constantly.
After I modelled it, I imported it into ZBrush and just painted it. The object is originally very big so I had to resize it until I got a good it down to a good size. I need to emphasize that the PK is a dwarf but the monk staff is made to her size.
After that was done, I did the runes on the cloak.
At this point of the brief, It’s just refining the shading and texturing especially around the face and learn how to render it properly.